I was just curios on how you are planning to enable *mods for XHBB, if you even are.
I'm working on a CUMS that will include plug-ins (not in first release but later on) and I wanted sort of a drag 'n' drop feature. Like, drag "plug-in_file_one.php" into a "Plug-in" folder and then it will work (might need to add in some core files). It would be a pretty cool way.
Just wanted to share and learn some thoughts. How are you planning on doing it with mods?
*I saw a "mods" folder in your github so I assume there will be different mods and the ability to even create your own....maybe?
XHBB Mods?
Re: XHBB Mods?
The plan is to have a mod API similar to how Bukkit works basically. So when you download a mod it will be a zip file that contains a single folder that you will put in the mods folder. The problem will be creating an API that has enough features to be able to let people do what they need to without replacing files.