also, since you like terrain generation you may want to look into spout, custom biomes, blocks, map heights, and lots of fun things like that
(http://www.spout.org/)
Also i tried the world.generateTree() method on the corner of chunks and it doesn't get cut off, also tried populating another chunk in the one i was at (adding 16 to the x or z) and it generated just fine like that. However sometimes generating the trees it got cut off, but only sometimes, and neve...
Actually its not ok >.>
after experimenting with the noise generator (simplex) i found out that it doesn't generate a number between -1 and 1 like you said in your video, because i got values of 1.3627 and such. do you know why?
To be honest i just realized that myself too xD
After telling me to look at the minecraft code i saw a striking familiarity to your plugin skylands plus
Notch must be a genius to understand that xD
Is there anything you can tell me about smoothing terrain generation between biomes maybe?
I saw your video, it was really helpful :D its just that is wasn't entirely clear to me about how to put it together in order to form more complex/natural terrain gen such as found in minecraft. You mentioned that you were thinking about doing another tutorial on world gen, if you do end up doing th...
Hey, i was wondering if there were any tips that anyone could give me on noise and terrain smoothing (between biomes) I am for the most part attempting to recreate (roughly) default minecraft terrain generation in order to learn about how to make realistic looking minecraft terrain (cliffs, hills, n...
I love the videos you posted on bukkit terrain generation, however ever since the 1.2 update with increased world height a lot of the things in the tutorials are wrong (32768 to 65536 for example) and there are some new things in the bukkit API such as generateBlockSections(). Are there going to be ...