Ok, thanks for the help
also, since you like terrain generation you may want to look into spout, custom biomes, blocks, map heights, and lots of fun things like that
(http://www.spout.org/)
Search found 11 matches
- Sun Jun 17, 2012 9:41 pm
- Forum: Other
- Topic: Bukkit Plugin: WGen Noise and Smoothing
- Replies: 14
- Views: 3260
- Sun Jun 17, 2012 4:47 am
- Forum: Other
- Topic: Bukkit Plugin: WGen Noise and Smoothing
- Replies: 14
- Views: 3260
Re: Bukkit Plugin: WGen Noise and Smoothing
Also do you know how to calculate the biome from the humidity and temperature? I've decided to use those values as a solution to biome smoothing
- Sun Jun 17, 2012 2:53 am
- Forum: Other
- Topic: Bukkit Plugin: WGen Noise and Smoothing
- Replies: 14
- Views: 3260
Re: Bukkit Plugin: WGen Noise and Smoothing
Also i tried the world.generateTree() method on the corner of chunks and it doesn't get cut off, also tried populating another chunk in the one i was at (adding 16 to the x or z) and it generated just fine like that. However sometimes generating the trees it got cut off, but only sometimes, and neve...
- Sun Jun 17, 2012 1:17 am
- Forum: Other
- Topic: Bukkit Plugin: WGen Noise and Smoothing
- Replies: 14
- Views: 3260
Re: Bukkit Plugin: WGen Noise and Smoothing
Actually its not ok >.>
after experimenting with the noise generator (simplex) i found out that it doesn't generate a number between -1 and 1 like you said in your video, because i got values of 1.3627 and such. do you know why?
after experimenting with the noise generator (simplex) i found out that it doesn't generate a number between -1 and 1 like you said in your video, because i got values of 1.3627 and such. do you know why?
- Fri Jun 15, 2012 6:51 pm
- Forum: Other
- Topic: Bukkit Plugin: WGen Noise and Smoothing
- Replies: 14
- Views: 3260
Re: Bukkit Plugin: WGen Noise and Smoothing
That helped a lot, thanks!
- Fri Jun 15, 2012 3:47 am
- Forum: Other
- Topic: Bukkit Plugin: WGen Noise and Smoothing
- Replies: 14
- Views: 3260
Re: Bukkit Plugin: WGen Noise and Smoothing
To be honest i just realized that myself too xD
After telling me to look at the minecraft code i saw a striking familiarity to your plugin skylands plus
Notch must be a genius to understand that xD
Is there anything you can tell me about smoothing terrain generation between biomes maybe?
After telling me to look at the minecraft code i saw a striking familiarity to your plugin skylands plus
Notch must be a genius to understand that xD
Is there anything you can tell me about smoothing terrain generation between biomes maybe?
- Fri Jun 15, 2012 1:38 am
- Forum: Other
- Topic: Bukkit Plugin: WGen Noise and Smoothing
- Replies: 14
- Views: 3260
Re: Bukkit Plugin: WGen Noise and Smoothing
Thanks for the help
- Thu Jun 14, 2012 1:46 pm
- Forum: Other
- Topic: Bukkit Plugin: WGen Noise and Smoothing
- Replies: 14
- Views: 3260
Re: Bukkit Plugin: WGen Noise and Smoothing
I saw your video, it was really helpful :D its just that is wasn't entirely clear to me about how to put it together in order to form more complex/natural terrain gen such as found in minecraft. You mentioned that you were thinking about doing another tutorial on world gen, if you do end up doing th...
- Thu Jun 14, 2012 12:40 pm
- Forum: Other
- Topic: Bukkit Plugin: WGen Noise and Smoothing
- Replies: 14
- Views: 3260
Bukkit Plugin: WGen Noise and Smoothing
Hey, i was wondering if there were any tips that anyone could give me on noise and terrain smoothing (between biomes) I am for the most part attempting to recreate (roughly) default minecraft terrain generation in order to learn about how to make realistic looking minecraft terrain (cliffs, hills, n...
- Sun Jun 10, 2012 11:49 pm
- Forum: Feedback
- Topic: Bukkit Terrain Generation
- Replies: 2
- Views: 2645
Re: Bukkit Terrain Generation
Ok, thanks for the feedback
- Sun Jun 10, 2012 11:02 pm
- Forum: Feedback
- Topic: Bukkit Terrain Generation
- Replies: 2
- Views: 2645
Bukkit Terrain Generation
I love the videos you posted on bukkit terrain generation, however ever since the 1.2 update with increased world height a lot of the things in the tutorials are wrong (32768 to 65536 for example) and there are some new things in the bukkit API such as generateBlockSections(). Are there going to be ...